![]() After the critical lambasting of DW9 and the seeming indifference of much of the consumer fanbase, I was worried that its only legacy would be some of the lighting and shading improvements that Omega Force made to the graphics engine. I give you all of this info so you know where I’m coming from here. ![]() I fully acknowledge that it’s a deeply strange and flawed game, where the ambition to do something different on the same low budget produced a design that was destined to polarize fans from the very beginning.īut I also think that the improvements made to its rendering tech are undeniably impressive, and even if they never use the derided open world game design again, the game’s attempt to expand confined levels into full world-spanning encounters was a good theory. I was one of the five people who unequivocally loved that stupidly big open world game earlier this year, warts and all.
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